Where is attican traverse




















Destroy all pods and keep an eye on the left side of the tunnel for a Reaper Tech which can be salvaged for credits. Continue to follow the tunnel and kill all Husks, Ravagers, Swarmers and Cannibals you encounter. The next point of interest is a waterfall along the path to the right.

Here you will find the Ariake Technologies Shoulder Guard. Grab it and continue. Move through the tunnels until you find the Reaper Node. Destroy the Reaper Node and enter the Narrow Passage. When you reach the main chamber, shoot the reaper node to the left, above the main structure then advance following the left path.

Kill everything that moves, then take out the next reaper node. The Traverse is often raided by pirates from the Terminus Systems, yet planets rich with resources and Prothean technology continue to lure settlers. Ownership of many border planets is disputed. The Citadel is reluctant to use force to clam planets back from the Terminus System, and instead has allowed the human Systems Alliance to colonize much of the Traverse.

Eden Prime is one of the first human colonies inside the Traverse. Human colonization has led to its own set of problems; the planet Noveria being an example. The Noveria Development Corporation has funded and performed highly questionable research that would normally be considered illegal under Council Law.

Yet their proximity tothe the Terminus System has allowed them to clam that Council Law does not apply to Noveria, despite it being a human colony. Be sure to first eliminate the barrier engine, which fortifies enemies with an additional barrier that makes them tougher to kill. Many more enemies abound, which, as your squad mates point out, indicates your ever closer proximity to the nest. Aware of your intent to destroy their nest, the rachni trap you in their impenetrable fortress of metal claw-like things.

You can disable one side by targeting the Reaper node above. The goal is to keep fighting your way and disabling Reaper nodes until you can reach the core node. Now you will have to make a choice of whether to walk away from the new rachni surrogate or weaponize her for your own war against the Reapers. Mass Effect 3 Wiki Guide. Last Edited: 31 Jul pm. Mission Details Fail Conditions None. M Claymore - After assuming control of Shepard, head into the nearest building to pick up this weapon.

Spare Parts - Get credits for poking around in the crate. Spare parts to salvage just right ouside the building with the weapon bench. If he was loyal, Grunt survives regardless of your decision. Dagg, however, will die regardless of your choice. Grunt adds 25 points to Aralakh Company's war asset as its leader if he survives the mission and an additional 25 points as representative of Clan Urdnot should you have earned his loyalty.

Additionally, he will himself be added as an independent war asset worth 25 points. You gain 12, credits from the Alliance after returning to the Normandy. Following this mission, Garrus will be found in the Port Observation Lounge regaling a young crew member Ensign Copeland with stories of the rachni. If Diana Allers is aboard, she can be overheard talking with Specialist Traynor about what a scoop revealing the rachni would be. Shepard receives this mail from Urdnot Wreav if he is the clan leader and the rachni queen was freed after Priority: Tuchanka :.

From: Urdnot Wreav not sure what possessed you to make a deal with those monsters. From: Urdnot Wreav you handled the rachni better this time. If Urdnot Wrex is the clan leader, he sends Shepard this message if the rachni were left to die:. Wish I could have been there. Guess the rachni won't be coming back from the dead this time. Never liked knowing they were out there somewhere. Aralakh Company took some hits, but I'll make sure they give you a hand.

Can't believe a war is going on and I'm stuck keeping the peace. Keep your gun close, Shepard. I'm not surprised you cut a deal with those bastards. But I don't trust them. Lost some good people down there. They get out line [sic] again, it's on you.

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