I have a level 14 Cyndaquil. In Gen 2 Cyndaquil can learn flame thrower at level 46? I think it was on pokemondb. I'm Also using a team from there too There is also flame wheel but which is better flame thrower or flame wheel? I know that flame wheel gives speed boost but is physical I think while Flamethrower is Special User Info: hyrulelynel. Accepted Answer. So let it learn flame wheel as Quilava instead of wait until level, 46? User Info: hyrulelynel.
I'll let evolve into Quilava when I log off. Yes: waiting until Level 46 with a Cyndaquil is a far bigger hindrance than waiting until Level 60 to get Flamethrower, but while having a Typhlosion in the meantime. While your at it, Thunderpunch would also be a good move to have on Typhlosion in this game as well.
Fire Punch would be a good substitute until you get Flamethrower. So this is the route I would go once you get a Typhlosion. TM31 Brick Break 75 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 15 10 The target is scorched with an intense blast of fire. TM38 Fire Blast 85 5 10 The target is attacked with an intense blast of all-consuming fire. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. TM42 Facade 70 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM43 Flame Charge 50 20 Cloaking itself in flame, the user attacks.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 90 5 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM87 Swagger -- 85 15 -- The user enrages and confuses the target.
However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. The copy serves as the user's decoy. TM93 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TM96 Nature Power -- -- 20 -- This attack makes use of nature's power. Its effects vary depending on the user's environment. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate.
This lowers the target's Sp. Quick Attack 40 30 -- Details The user lunges at the target at a speed that makes it almost invisible. Thrash 10 -- Details The user rampages and attacks for two to three turns. The user then becomes confused. Foresight -- -- 40 -- Details Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Covet 60 25 -- Details The user endearingly approaches the target, then steals the target's held item.
Howl -- -- 40 -- Details The user howls loudly to raise its spirit, which raises its Attack stat. Crush Claw 75 95 10 50 Details The user slashes the target with hard and sharp claws.
This may also lower the target's Defense stat. Double-Edge 15 -- Details A reckless, life-risking tackle. Double Kick 30 30 -- Details The target is quickly kicked twice in succession using both feet. Flare Blitz 15 10 Details The user cloaks itself in fire and charges the target. This attack may leave the target with a burn. Extrasensory 80 20 10 Details The user attacks with an odd, unseeable power. This may also make the target flinch. Nature Power -- -- 20 -- Details This attack makes use of nature's power.
Flame Burst 70 15 -- Details The user attacks the target with a bursting flame. When used with its grass equivalent, its power increases and a vast sea of fire appears.
Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Focus Punch 20 -- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Max Att. The power varies, depending on the original move. All-Out Pummeling -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. So yeah eruption is a good choice.
Also keep flamethrower for your Pokemon in case you have low hp. Details and compatible parents can be found on the Typhlosion egg moves page. The effectiveness of each type on Typhlosion. In Generations , Typhlosion has a base experience yield of Typhlosion can only learn these moves in previous generations. It evolves from Quilava starting at level It is the final form of Cyndaquil. Bridge card games.
What level does typhlosion learn flamethrower? Which Pokemon can learn flame wheel?
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