One of the quintessential examples of this is Fiddlesticks , who has very weak ganks from levels 1 to 5 but becomes one of the game's most lethal gankers after they reach level 6 and acquire the use of Crowstorm which serves as a powerful gap closer and greatly increases lockdown potential.
Zac preparing to jump in on a dueling Sejuani and Jax through a river gank. River ganks are the most common type of gank and involves the jungler approaching a lane through the river, entering the bush there and beginning his assault on the opposing team once correct positioning is established.
This type of gank is the most readily available to any jungler and, depending on the mobility of the ganking champion, can work successfully even against opponents who have not extended significantly beyond their own side brush. As a tradeoff for this ease of use, however, river ganks are among the easiest to spot ahead of time for a competent team - a single Ward in the river bush can quickly warn a laner of the jungler's intentions and allow them to back off and avoid danger.
The other types of ganks most often occur to bypass this vision of the river. Nautilus waiting for a side gank opportunity on Pantheon.
Side ganks also known as a lane gank involve the jungler entering the side brush in order to get very close to his targets before initiating the gank. This type of gank has many more limitations than a simple river gank, as it can only be done in bot or top lane and relies on a lack of vision on both within the bush from the enemy team and of the jungler as he enters it in order to maintain the element of surprise.
This gank is much more commonly done at top lane than at bot lane, as the latter contains a support champion who has the responsibility of keeping the side brush warded, but when pulled off in either case it can be extremely deadly due to the sheer proximity of the ganking champion allowing him to almost immediately lock down his target and prevent them from fleeing.
Xin Zhao sneaking up on an unaware Katarina in a loop gank. Loop ganks involve the champion entering the enemy jungle from near the mid lane, and for bot or top lane loop ganks walking around the Dragon or Baron Nashor spawning pit and entering the target lane through the tribush or for mid lane loop ganks making use of the entrances to the lane on the same side as an enemy turret. Volibear and Twitch attempting a tower dive gank on Ezreal. The riskiest gank to perform, this type of gank involves the jungler collaborating with allies to trap and kill enemies who are under the apparent safety of their turret.
This gank can be done on any laner through use of the jungle - bot and top lane for red and blue team respectively uses the path and small brush directly behind the turret and the opposing side makes use of the grass near the Ancient Golem camp. Mid lane tower dive ganks make use of the path near the Greater Murk Wolf spawns.
Hecarim assisting an allied Dr. Mundo in a lane gank against Yorick. A lane gank involves the ganking champion dispensing with all form of subtlety and approaching his targets by walking directly down the lane towards them, and are usually done only as a last resort against enemy lanes that are heavily fortified with wards as they do not have an especially high chance of success.
A counter gank is the unique act of a champion entering a lane where an enemy gank is already in progress with the intent of turning the fight to their favor.
Counter-Jungling is a broad term which generally refers to the act of delaying the progress of an enemy jungler in some way. The reason to perform this is always the same - it is an attempt to reduce the influence the jungler has on the game in the next several minutes by depriving him of gold, experience and neutral buffs. It is usually a strictly solo affair with one particular exception being invasions, which are covered below and typically involves a jungler entering enemy territory to either steal unattended camps, ambush his opponent with the intention of killing him or driving him off, or both.
As with ganking, some champions are better suited to Counter-Jungling than others. Champions with abilities that let them rapidly destroy camps, and escape if discovered, can easily deny gold and experience by stealing camps. Champions who pack powerful offensive steroids that let them quickly overwhelm an opponent in a duel, as well as the means to prevent them from escaping, can ambush the enemy as they're taking a camp and kill them.
Cho'Gath and Trundle are two examples of champions well-suited to Counter-Jungling. The former boasts heavy area of effect damage and a powerful true damage nuke from his Feast , letting him quickly destroy major and minor camps alike.
The latter boasts enormous single-target damage from Chomp and Frozen Domain affording him incredible dueling power against lone opponents, as well as a means to chase down and prevent their escape with Pillar of Ice.
Counter-Jungling is usually a very risky tactic due to the potential hazard of being discovered, cornered and killed by the enemy team. As a result, being able to do well consistently with it will necessitate a strong sense of map awareness and knowledge of champion matchups.
Champions who do not wish to be caught stealing a camp must often ensure that their opponent is elsewhere at the time, such as when the enemy jungler is covering a lane for someone or has recently ganked and been forced to retreat at low health. Likewise, champions who wish to catch the enemy jungler in turn will often need to utilize their knowledge to determine their whereabouts at a specific time and whether it is safe to attempt to kill them. Invasions are a very specific type of counter-jungling, usually undertaken by all five members of a team in an attempt to deprive the enemy jungler of their very first buff before the minion waves have begun to spawn.
This usually involves the team utilising the bushes to stealthily approach the enemy Blue Sentinel or Red Brambleback camp. Most commonly, this is done for the former camp as several junglers must start with the Crest of Insight buff in order to clear effectively early on, but for the same reason stealing the Crest of Cinders usually has the lesser chance of an early engagement.
The presence of this strategy often dictates a team's actions during the first 90 seconds of a game and is the reason why many teammates will guard around the river area of the jungle to provide an advance warning in case of an invasion. Successful invasions can have great payoffs, granting the beneficiaries an extra neutral buff for the first five minutes, buff camp experience, and potentially the First Blood bonus and early kills. Even invasions that are thwarted by good scouting can still often be successful as the enemy team may not always be in a good position to drive off the invaders.
Some team compositions can encourage or dissuade invasions more than others. Teams that have a higher chance of a successful invade are most commonly teams made of champions with strong level 1 crowd controls such as Zyra's Grasping Roots or Blitzcrank's Rocket Grab who can lock down off-guard opponents and allow for their team to quickly destroy them. League of Legends Wiki. League of Legends Wiki Explore. Runeterra Locations Factions Species Timeline.
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Register Don't have an account? History Talk 9. Do you like this video? Play Sound. For the plants, see Jungle plants. One of the best ways to do this is by ganking an ally's lane at just the right time, catch them off guard, and secure kills to gain an advantage. It's knowing when to attempt these ganks and which paths to take which is what separates the best junglers from the rest, so keep an eye out for low health targets who've pushed a little too far forward in lane.
This way you've got a much greater chance of ambushing them when they've got no way of escape. As a player who can often oversee the entire battlefield, the jungler is also usually the one who monitors important buffs and objectives across the map such as the Elder Dragon and Baron Nashor.
Finally, you'll need to keep tabs on the enemy jungler's position. By no means do you need to have the foresight of an oracle, but it's key that you're somewhat aware of which lanes they might target, and even how well they're doing in comparison to you. The best junglers monitor the opponent's jungler, perhaps warding the opposing jungle and catching them off guard as they're fighting monsters, or simply ganking the same lane to swing things in their favour.
There are a number of different routes you can take through the jungle and over time players have studied and optimised them to find the jungle path that are most efficient and most successful. Otherwise you can back to heal, or look for a gank in lane if one appears available. This path is more ideal for champions with area-of-effect- damage and who need the health regen from Red buff.
Essentially the reverse of what you would do on the Blue team. From there you can do Raptors, Wolves and Krugs if your health allows. He belongs to the darkin class, and you can play him in two forms — the Shadow Assassin and Rhaast.
Selecting the form is crucial because each favors a particular team composition. The most challenging part about Kayn is his early game. He struggles to make a significant contribution before reaching his form. Luckily, you can overcome early-game difficulties by making smart plays:. Once Kayn attains one of his forms, he can start making a more significant impact on the game.
Also, play to your strengths by pushing for objectives, such as turrets, dragons, and Baron Nashor. On the other hand, the Shadow Assassin works better for taking out enemies one by one. Use the Shadow Step ability to gain movement speed and kill your opponents within seconds. Jungling well in season 10 works according to the same principles — clear your jungle camps efficiently and gank often.
Here are some more tips for effective jungle gameplay:. If you want to be a good jungler in season 11, your best bet is to focus on ganking. To perform a successful early gank, reach level two as soon as possible and head to the lane you chose to gank. Ganking your mid-laner at level two is also a wise choice. But make sure not to force ganks, since dying prematurely leaves plenty of room for the enemy jungler to steal your camps and delay your progress.
Lastly, always try to provide counter ganks. In Season , catch-up XP has been removed, meaning if you are not efficiently clearing your camps, that safety net will no longer be there to help you stay in the game.
Thus, efficiently clearing your jungle camps is more important than ever, and that all starts with your first clear. In a situation like our earlier Lux vs Talon example, an early Level 2 gank would be very effective, however there are some jungle champions that naturally excel at level 2 ganks.
Oftentimes you will want to direct your level 2 gank at the middle lane, as this is on the way to the next map quadrant for you to continue clearing your camps after the gank.
Don't over-force this gank to get a kill, dying here would leave you very vulnerable to having your camps stolen by the enemy jungler while you respawn. Burning a summoner spell, or even just chunking the HP of the enemy laner is enough to get your teammate an early lead. After the gank, continue to clear the entire quadrant that your second buff lies in. This will leave you with just enough time to contest the Scuttle Crab when it spawns.
Following these paths will allow you to get the fastest level 3 gank. If you are playing a champion that is less effective with just 2 abilities, or relies on 3 abilities to successfully gank Qiyana, Graves, Sejuani , this is the path for you. This gank is typically aimed at the sidelanes, and by following this path you can gank at level 3 while the top or bottom laners are still level 2.
This drastically increases your chances of a successful gank. Always be on the lookout for a counter-gank.
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