The most recent update, version 1. For the most part, the studio was looking to address a broad range of issues, including adjustments to NPC behaviour, driving, game stability, and so much more. The question is, what are the studio planning next with the inevitable Cyberpunk 1. Here's everything we know so far. We've covered the 1. There's no release date yet, but CDPR said it will launch "really soon. You can watch below using the YouTube embed below, though we've yet to finally get confirmation of the long overdue Cyberpunk New Game Plus mode.
You can read more here. Or have a quick watch of the below, which is just one of three new videos released today showing improvements to the game. However, if you want the full lowdown on the Cyberpunk 1. July 20, - It looks like the next big 1. Clearly, this isn't confirmation of sorts, but is slightly strange to see the Global Community lead stick his head above the parapet like this, so we're inclined to think Update 1.
It's also safe to assume that whatever is coming next is big, and not another itty-bitty hotfix as we've seen with the games more recent patch updates. June 24, - Following the release of the 1. Whether we see fixes for these in the 1. Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points. Stefan's braindance can no longer be used while on a bike. Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier.
Fixed an issue where Evelyn didn't despawn from Judy's workshop after The Information , which resulted in player not being able to talk to Judy because of an invisible wall blocking the way.
Fixed an issue where killing the VIP guards in a specific order could result in a disappeared objective and blocked further progression. It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk. Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her.
The quest now also continues for players who were rude like that. Arroyo — it's now possible to take the money from Buck after defeating him. Kabuki — there was a chance that the twins wouldn't want to fight anymore after V lost twice.
This was fixed, so they can now enjoy an infinite amount of winning until V beats them. Tyger Claws gangers will no longer engage in combat with each other. The quest will now fail upon getting out of the vehicle after having driven into water preventing blocking progression.
Fixed an issue where the quest wouldn't update after arriving with Rogue at Silver Pixel Cloud. The quest will no longer fail after being completed when V chooses not to go to the city with Kerry and uses fast travel.
It's no longer possible to interact with Judy's mirror while Johnny is leaning on it. Fixed an issue where player could get locked out of Delamain's core room if they entered and exited the room in quick succession.
Fixed an issue where it wasn't possible to talk to Wakako. Fixed an issue where it was possible to reach the van without triggering a fight. From now on Elizabeth will follow V correctly. The corporate agents will now despawn if the chase is failed. The "Connect to the van's Access Point" objective will no longer reappear after neutralizing the attackers before calling Elizabeth. Fixed an issue that would cause the quest to stay active after completion. Fixed an issue where it wasn't possible to take the gun from Wilson after the quest.
It's no longer possible to jump into the open world from the rooftop in Afterlife. Point of interest icon will now appear properly on the map.
Fixed an issue where Militech reinforcements could fly away in the AV instead of jumping down onto the battlefield, blocking progress. Fixed an issue where the Basilisk could get stuck after colliding with vehicles in the Nomad Camp. Fixed an issue where, under specific circumstances, the quest wouldn't progress after defeating Sandra. Adjusted an appearance of one of the gangers in order to avoid clipping issues. Dakota will no longer call V after leaving the town area in Panam's car.
Fixed a crash that could occur while waiting for Panam by the power substation. Fixed an issue when Panam didn't hang up when approached, causing blocked progression. Panam will no longer crash cars on her way out of the Tunnel. Getting in combat outside the area of Barry's apartment during the objective "Talk to Barry" will no longer fail the quest.
It's no longer possible to get locked inside Barry's apartment after running into it just after telling the NCPD officers about Andrew's niche. It's no longer possible to get stuck inside Jackie's garage during combat with Valentinos. It's no longer possible to block progression by sprinting inside the elevator after being spotted by enemies.
It's no longer possible to exit the conference room during the braindance. Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely. Fixed an issue where it wasn't possible to talk to Johnny near the fortune teller bot. Fixed an issue where the AV's door was closed, making it impossible to loot inside.
It's no longer possible to summon any vehicle to AV crash site before saving Mitch. Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression. It's no longer possible to use the chopper rotor to get outside of the rooftop area.
Fixed an issue where player was unable to follow Placide inside Batty's Hotel because of a closed door. Fixed an issue where getting a call from or calling Mr.
Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further. Overwatch Sniper Rifle will no longer get removed from player's inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.
Fixed a case of an enemy getting stuck inside a wall during the VR tutorial. It's no longer possible to save the game during the sex scene with Judy. The quest will no longer fail if there's a car parked at the entrance of the building. Empty vehicles will no longer be present during the chase scene. Fixed an issue where Panam's van could spawn incorrectly if player entered the Wraith camp through the tunnel and exited through the front, blocking progress. Fixed an issue where, under specific circumstances, the progression could be blocked after restoring power.
Fixed missing pointers to Maelstrom gangers and Patricia at the entrance to Totentanz. The quest doesn't get blocked any more if an alternative path has been used to reach Nancy's room in Totentanz. Players can no longer block progression by running Ozob over by their car during the "Talk to Ozob" objective.
It's now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn't triggered. Fixed a case where killing one of the homeless could result in his body blocking access to the laptop. Fixed an issue where the quest wouldn't complete if player engaged in combat with 6th Street after finishing the challenge. Fixed missing pointers on Johnny while watching the street performer.
It's no longer possible to start any of the races while in combat. Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.
Fixed an issue where it wasn't possible to select the destination after entering the AV. Fixed an issue where there was no option to collect the gun from Wilson. Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza. Fixed an issue where the quest wouldn't progress after connecting to the first camera in the Flathead sequence.
Fixed an issue when the "Use" prompt was inactive and it wasn't possible to investigate the computer, blocking further progression. Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment. We are fixing the issue now and a new patch will be published in a few hours All users affected by the 1. Our sincerest apologies. Have you played Returnal?
YES NO. Was this article informative? Fixed an issue where changing music volume in Sound settings affected car radio alongside with the background music. Fixed an issue where some netrunning suits clipped with female V's legs and male V's pants.
Fixed an issue with the running animation after jumping on downwards or upwards slope. Fixed dust particles, which were sometimes incorrectly displayed. Characters' skin will no longer become too bright in dark areas. In T he Information , Smasher's shadow will no longer appear on the elevator's door after rewinding braindance to the beginning.
Fixed Arasaka soldiers spawning on player's sight when going back upstairs to save Takemura in Search and Destroy. Fixed faulty pathing for vehicles on the City Center ring road. Fixed multiple issues with disappearing environments. Fixed multiple issues with objects popping in on player's sight. GPS in Biotechnica Flats will no longer lead players to unreachable areas. Fixed an issue where interrupted holocall would resume along with another call, which could make the NPC appear in other calls and break the next holocall from that NPC.
We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking. Removed redundant loot from the body in the ferris wheel. Fixed an issue where Quadra Type could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small. V's facial animations while looking in the mirror will now be played properly. Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
Fixed an issue where some NPCs could stop performing animations after a longer game session. Fixed multiple issues with NPCs mounting vehicles incorrectly. Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests. Fixed an issue where Jackie could spawn before the player's eyes during the half-year montage. Fixed an issue where NPCs' appearances got randomized when looking away.
Fixed an issue where quests and scenes could progress before the loading screen disappeared. Fixed some story inconsistencies in radio broadcasts. Fixed the blackout effect persisting during Love Like Fire when using certain language settings. Fixed an issue that caused the game to crash if a save thumbnail was corrupted. It's now possible to exit locked scanning overlay by pressing TAB. Added a more compact PC version of the mouse cursor. Improved streaming of city lights. Masks and tubes inside the barn in The Hunt will no longer be invisible.
Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town. Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting dialogue, blocking progress. Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.
Lose Your Head.
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